As a live multiplayer game, we would love to hear back from the community and to keep improving accessibility features over time.ĭo you have to take Roller Champions' competitive nature into account when making these changes? To facilitate this, each player will be able to adjust various options to suit their needs, such as key bindings, toggles, sensitivities, input devices, haptic feedback, and interface elements, without compromising on gameplay. Players can also play the game with both a controller and a keyboard at the same time, if they'd like! As a competitive multiplayer game, we also aim to provide opportunities for teammates to communicate and coordinate with one another, so players will have access to voice chat and will be able to adjust various channels of audio. Juliana Goriounov: Multiplayer is at the core of Roller Champions, and this means that we need to ensure that players can enjoy the game together and engage in exciting, fast-paced matches. To learn more about the development team's approach to accessibility, read on for an interview with Game Designer Juliana Goriounov.Īre there different considerations you need to make in a multiplayer competitive game like Roller Champions, versus a single-player game like Far Cry or Assassin's Creed?
The development team wants to make Roller Champions fun and accessible for as many people as possible, and is committed to listening to the community and improving the game with various updates and accessibility features. Roller Champions' Disco Fever Season is going strong as the game was recently released on Switch and The Epic Games Store.